Project Zero II: Wii Edition | |
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Developer(s) | Tecmo |
Publisher(s) | Nintendo |
Series | Fatal Frame |
Platform(s) | Wii |
Release date(s) | JP June 28, 2012 AUS June 28, 2012 EU June 29, 2012 |
Genre(s) | Survival horror |
Mode(s) | Single-player, Co-op (2) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Project Zero II: Wii Edition experience the story of twin sisters Mio and Mayu Amakura, who find themselves trapped in the "Lost Village". With the Camera Obscura, a device that has the power to seal away ghosts and reveal past events, the pair must solve the mysteries of the ghost-ridden village to escape. As the story continues, more light is shed on the village's tragic past.
On the third mission of the Haunted House Mode, it seems like the photographs of the ghost are not recognized. There is no solution at this time.
There are choppy environment graphics on the black-and-white scenes (where Mayu has to go to Sae) and the G Storage Room in the Kurosawa House on Chapter 9. This can be fixed by disabling Scaled EFB Copies for the duration of the B&W scenes.
Sounds such as talking on the radio, the death cries of ghosts and some others are output only through the Wii Remote speaker. If you are using Wii Remote emulation, then turn on "Enable Speaker Data" in the controllers settings to output sounds to the computer speakers.
If you are using a real Wii Remote, then use Bluetooth Passthrough.
Sometimes, the costume blinks while running when the "Original" or the "Summer Uniform" costume is being used.
Album photos will be captured black with EFB Copies to Texture Only. Disable EFB Copies to Texture Only to correct them. EFB Copies to Texture Only is disabled by default since at least 5.0-10000.
This occurs if you open the graphics panel during emulation. Either don’t do that, or uncheck “Store EFB Copies to Texture Only." EFB Copies to Texture Only is disabled by default since at least 5.0-10000.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Project Zero II: Wii Edition since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-720 | Windows Vista | Intel Core 2 Quad Q9300 @ 2.5 GHz | NVIDIA GeForce 9600 GS | Almost no FPS loss on the interior environments (there might be a 5-10FPS loss during village exploration). Almost fully playable. Take a look at the "Problems" tab. | MisterDuckyWell |
3.0-721 | Windows Vista | Intel Core 2 Quad Q9300 @ 2.5 GHz | NVIDIA GeForce 9600 GS | Same as above. The game crashes, however, while opening some random doors. | MisterDuckyWell |
3.0-734 | Windows Vista | Intel Core 2 Quad Q9300 @ 2.5 GHz | NVIDIA GeForce 9600 GS | Same as REV 3.0-721. No known problems/bugs, except for the ones in the 'Problems' tab. | MisterDuckyWell |
3.0-763 | Windows 7 | Intel Core i5-2450M @ 2.5 GHz | AMD Radeon HD 7610M | Runs Ok no glitches or other things, but only 30FPS. | Chinmorph |
3.0-763 | Windows 7 | Intel Core i5-2310 | NVIDIA GeForce 9600 GT 430 | I ran very fast machine if someone better, I guarantee that you will not need to worry about dropped. | Asuna'HarshThemselves |
3.0-791 | Windows 7 | Intel Core i5-2500K @ 4.4 GHz | ATI Radeon HD 6870 | 28-30FPS / 95-100% speed. FPS drops when fighting with more than two ghosts simultaneously. No major problem from start to end, except for the problems mentioned above. | WatchMeBeibeh |
4.0.2 | Ubuntu 16.04 | Intel Pentium G3220 @ 3 GHz | Intel HD Graphics | Runs perfectly, no glitches or other things, but only 30FPS (in native and 2x resolution) | P45M |
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